Pocket Bar was my teams project in a team based entrepreneurial contest. In this contest, participants wrote business proposals and pitched their ideas to "investors". My groups project was Pocket Bar, a AR based drinking application. You simply scan a bottle of liquor, and then are presented with an intoxication chart that we named the "influence scale". This scale ranges from tipsy to blackout, and tells you how many drinks you need to reach your limit. These tiers of intoxication are based off of users age, weight, height, and how often they drink. 

My role on this team was to develop a working prototype for the competition as well as designing all of the graphics and animations. In addition, I also helped write the proposal as well as our business pitch.

You may also like

Back to Top